Just delete these files in your game folder: If don't want to use Discord, add a comment here with the information needed to look into it. If that didn't work, come chat directly on Discord so we can figure out why. Don't forget to mention whether you play on Linux, Mac, or Windows. Add a comment with your results (even if it worked fine!).Does something like this screenshot appear? In the game, point the cursor at your character and press F1.(On Linux or Mac, run StardewModdingAPI without an extension. (It works on all platforms, so it's a good baseline.) Unpack the Lookup Anything mod into the \Mods folder.~/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOSĬ:\Program Files (x86)\Steam\steamapps\common\StardewValley ~/.local/share/Steam/steamapps/common/Stardew Valley These are the default game folders: platformĬ:\Program Files (x86)\Galax圜lient\Games\Stardew Valley StardewModdingAPI.exe should be in the same folder as Stardew Valley.exe). Unpack SMAPI 0.41-beta directly into your game folder (e.g. Unpack the default launcher into your game directory.Rename StardewValley.unmodded to StardewValley.Delete the StardewValley file without an extension (don't delete StardewValley.exe!).If you created a StardewValley.unmodded file based on the using mods guide: You should restore the original launcher to prevent confusion later. The beta adds a separate launcher instead so you can easily go back to playing without mods (just like the current version on Windows). The unofficial SMAPIs for Linux/Mac replace your game launcher. If you've never used SMAPI on Linux or Mac, you can skip this section. If you have any questions or problems, feel free to come chat directly on Discord. I just need some volunteers to try it out - the more the better! This will become an official release if all goes well. I have a beta version of SMAPI that runs on Linux, Mac, and Windows. I'm still playing around tho.Ĭould you clarify why you removed some code, like the threading code to start SDV, instead of fixing it? I mean, the SDV modding API seems to work with your code but the code removed was there for a purpose, right? ^_^ It seemed you also need to copy over too for Newtonsoft.Json to be able to read the manifest files. Failed to read mod manifest '/Users/koos/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/DailyQuest Anywhere/manifest.json'. End of inner exception stack trace -Īt .IsJsonPrimitiveType (System.Type t) in :0Īt .CreateContract (System.Type objectType) in :0Īt (System.Type objectType) in :0Īt .ResolveContract (System.Type type) in :0Īt .GetContractSafe (System.Type type) in :0Īt .Deserialize ( reader, System.Type objectType, Boolean checkAdditionalContent) in :0Īt ( reader, System.Type objectType) in :0Īt ( reader, System.Type objectType) in :0Īt (System.String value, System.Type type, settings) in :0Īt (System.String value, settings) in :0Īt () in :0 > System.IO.FileNotFoundException: Could not load file or assembly or one of its dependencies.įile name: 'System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' System.TypeInitializationException: The type initializer for '' threw an exception. 02:54:13.721 PM] Invalid JSON (Manifest): /Users/koos/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/DailyQuest Anywhere/manifest.json
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